This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This level is called the Temple of Azzer and was designed as the environment for 'Khorone', a character I created. This level was first made with Unreal 2004, then in the Unreal Engine 4.
This Unreal 3 level was designed to be in a single player RPG. It is a treetop civilization that has been built surrounding the remains of an ancient space wreck. My duties involved modeling the level center piece and trees, lighting, level construction and asset placement. Other team members included Michelle Menard, Michael Woods and Jennifer Silverman.
This Unreal 3 level was designed to be in a single player RPG. It is a treetop civilization that has been built surrounding the remains of an ancient space wreck. My duties involved modeling the level center piece and trees, lighting, level construction and asset placement. Other team members included Michelle Menard, Michael Woods and Jennifer Silverman.
This Unreal 3 level was designed to be in a single player RPG. It is a treetop civilization that has been built surrounding the remains of an ancient space wreck. My duties involved modeling the level center piece and trees, lighting, level construction and asset placement. Other team members included Michelle Menard, Michael Woods and Jennifer Silverman.
This Unreal 3 level was designed to be in a single player RPG. It is a treetop civilization that has been built surrounding the remains of an ancient space wreck. My duties involved modeling the level center piece and trees, lighting, level construction and asset placement. Other team members included Michelle Menard, Michael Woods and Jennifer Silverman.
Photo Gallery HTML Code by WOWSlider.com v2.4m
